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>On May 19, 2008, at 21:35 PM Julian Oliver wrote: >this may be of interest to the young'ns amongst you (20-28 years).. > >//----------------------------------------------------------------------> > >CALL FOR APPLICATION > >6TH ASIA-EUROPE ART CAMP: >Ludic Times | The Art of Gaming >22 ? 29 July 2008 >Singapore > >The Asia-Europe Art Camp project is an initiative set up by Asia-Europe >Foundation (ASEF) in 2003 focusing on New Media Art. The project aims at >developing a platform to promote dialogue between art students from Asia and >Europe, to learn more about each other?s contexts, cultures and be inspired >during a week of lectures, workshops and public events. Focusing more on the >creative process than on the ?artistic product?, the Art Camp has been >designed as a learning experience and an opportunity for professional >development. > >Built upon the achievements of the previous five Art Camps, the 6th Art Camp >will gather 20 young artists or students, usually in their final year of >study, from ASEM (Asia-Europe Meeting) countries for an intensive week of >workshops, lectures and meetings as well as artistic and collaborative work. >A team of Asia-Europe artistic advisors and resource persons specialised in >art and technology will lead and facilitate the workshops during the Art >Camp. > >On the sidelines of the International Symposium on Electronic Art (ISEA) >2008 and the Asia-Europe New Media Arts Policy and Practice Meeting, the 6th >Asia-Europe Art Camp to be held in Singapore is conceptualised around the >theme of gaming and will focus on the nature of our contemporary ludic >culture while taking into account psychology of gaming and theories of >gaming (as tools for social development and awareness, real-life situation >simulations, artificial and augmented realities, serious games for education >and games as an art form). Electronic, internet-based and pervasive games >and their roles in urban society will be discussed as well as the >possibilities for Asia-Europe game development collaborations and >industry-artist-researcher partnerships. > >Objectives >? To give participants the opportunity of an international, cultural and >artistic learning experience and professional development by meeting up with >renowned game art experts from Asia and Europe. >? To provide participants with a genuine exposure on the development of new >media arts in Asia and Europe especially by giving unique opportunities to >participate actively in the International Symposium on Electronic Art (ISEA) >2008 and the Asia-Europe New Media Arts Policy and Practice Meeting. >? To encourage and support any promising collaboration between participants >prior and after the Art Camp. > >Activities & Process > >Online Platform >An online platform will be activated a month before the Art Camp to allow >the selected participants to initiate communication with one other before >they meet physically. > >Lectures | Workshop | Project work >A team of experts including animators, software developers, artists and >researchers will present various presentations served to explore certain >core concepts and principles of the Art Camp. During the workshops, >facilitators from Asia and Europe will introduce various new media tools >such as Machinima, Unreal tournament (UT) engine, etc. These workshops will >enable the participants to work in groups, present ideas and discuss >concepts. > >Public presentation >The student participants will conclude the Art Camp with a presentation of >their Works-in-progress created during the workshop which will be screened >and showcased to the public during the ISEA meeting. > >Side Activities >The students will also be given the opportunity to participate in the >acclaimed ISEA 2008 during the Art Camp as well as to contribute their >thoughts and recommendations in the New Media Arts Policy and Practice >Meeting, both of which will be held alongside the Art Camp. > >Who can apply ? > >Final year students (university level, below Master) from relevant schools >(mixed/new/inter-media departments preferably) with the following criteria: >* Nationality of an ASEM member country (Austria, Belgium, Brunei, Bulgaria, >Cambodia, China, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, >Germany, Greece, Hungary, India, Indonesia, Ireland, Italy, Japan, Laos, >Latvia, Lithuania, Luxemburg, Malaysia, Malta, Mongolia, Myanmar, The >Netherlands, Pakistan, The Philippines, Poland, Portugal, Romania, >Singapore, Slovakia, Slovenia, South Korea, Spain, Sweden, Thailand, United >Kingdom and Vietnam). >* Preferably between 20 and 28 years of age; >* Have a keen interest in exchanging thoughts and visions with other artists >from other countries and backgrounds in new media arts; >* Possess an interest in collaborative work & cross-cultural exchanges. >Prior relevant experiences and/or projects as well as participation and >interest in local and international artists? networks are an asset. >* Have an interest in participating in a one-month online collaboration >prior to the Art Camp to regularly engage in an exchange with the other >selected participants and assigned team. >* Possess a good ability to communicate in English, which is the working >language of the Art Camp. > >Terms & conditions > >* The selected participants may be subsidized to help defray the costs of >the travel to Singapore; >* Accommodation (twin sharing) for the duration of the Art Camp will be >covered by the organizers; >* Each selected participant will complete and sign a registration form with >ASEF within the week following the announcement of his/her selection. >Failure to do so will invalidate the selection. >* Participation by the selected participants in the on-line collaboration >one month prior to the Art Camp is required. > >Submission > >1. A duly completed Application Form. >2. Your Curriculum Vitae (no longer than 2 pages) detailing your artistic >experience related to Art Camp project concept, short biography (5-6 lines >max) and informal picture. >3. A Letter of Motivation (no longer than 2 pages) stating: >a. What do you want to achieve through this Art Camp? >b. Your interest in cross-cultural and collaborative projects. >c. Past experiences that are relevant for this project. >d. Future projects you would like to explore after/through this Art Camp in >relation with Asia and Europe. >e. Why do you think the Art Camp is appropriate for you? >f. What can you contribute to the Art Camp? >4. Samples of your work (with concept description) in any following formats >based on your background and interest: CD-ROM DVD (for video/performance >works and/or game demo, in 3 copies, format playable with Quicktime or >Window Media Player), digital photography works (the size should not exceed >150dpi) and/or web links to access your profile and work. >5. A recommendation letter from your Faculty/School is required. > >Deadline: 28 May 2008 > >Please submit your application and all requirements by e-mail preferably >(CD/DVD material should be sent by post): > >Azizah Fauziah >Cultural Exchange Department - Asia-Europe Foundation (ASEF) >31, Heng Mui Keng Terrace - Singapore 119595 >Tel: +65 6874 9741 - Fax: +65 6872 1207 - azizah.fauziah at asef.org > >Organisers > >The 6th Asia-Europe Art Camp is organised by the Asia-Europe Foundation in >partnership with the International Symposium on Electronic Art (ISEA) 2008. > >? Asia-Europe Foundation (ASEF) seeks to promote better mutual understanding >and closer cooperation between the people of Asia and Europe through greater >intellectual, cultural, and people-to-people exchanges. These exchanges >include conferences, lecture tours, workshops, seminars and the use of >web-based platforms. Established in February 1997 by the partners of the >Asia-Europe Meeting (ASEM), ASEF works in partnership with other public >institutions and civil society actors to ensure its work is broad-based and >balanced among the partner countries. http://www.asef.org > >The Cultural Exchange Department (CE) of ASEF seeks to provide young artists >and cultural professionals with a unique environment for dialogue that can >evolve into positive artistic interventions, dynamic cultural networks and >cultural policy development in and between Asia and Europe. CE?s areas of >co-operation are young artists? exchange (new media, photography, dance and >music), process oriented platforms and networks (museums, independent cinema >and autonomous cultural centres), dialogue on policy and culture, and a >vision for an Asia-Europe Cultural Portal (Culture360). > >? International Symposium on Electronic Art (ISEA), initiated in 1988, is >the world?s premier media arts event for the critical discussion and >showcase of creative productions applying new technologies in interactive >and digital media. Held biannually in various cities throughout the world, >this migratory event is being held in Asia for the second time in its >history, after Singapore successfully secured this bid. >ISEA 2008 will consist of an internationally juried media art exhibition, a >peer reviewed academic conference and various invited exhibitions, workshops >and partner events. Hosting ISEA 2008 represents both an incredible >opportunity for Singapore team to define, shape and affect media and >cultural developments in Singapore, as well as in the Asian region and >beyond. It seeks to include as many culturally diverse perspectives from the >Asian region to encourage cross-cultural dialogues on the possibilities and >opportunities of media technologies globally. www.isea2008.org > >//<----------------------------------------------------------------------
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